That said, the consequences for running out of stamina aren't too great - you'll simply be returned back to base, with a few less items in your pockets. There is also a stamina system here, where you'll need to keep eating food that you find while out and about in order to stay "conscious" and moving. While in the main game, dying in battle will simply see you whisked back to base, no harm done, falling in a boss fight resets you back to before the battle took place. This requires some quick reflexes, as you'll need to get into position, plonk down your shield, and then drop a bomb at his feet when he's stunned, before legging it lest you get caught in the explosion! For example, the early Golem boss requires you to block both his boulder-throwing and spinning attacks with a portable wall (the Cantlin Sheild item), before laying highly explosive 'wrecking ball' bombs at his feet to damage him, all while trying to minimise damage to the city you've been lovingly building up for the past fifteen hours or so. ![]() These epic clashes require much more of the player, often requiring you to have crafted specific items, and use specific strategies to defeat them. However, it's the boss fights that provide the biggest challenge. While overall, things are pretty simple - you simply mash triangle to attack - the lack of a dodge button does mean you'll have to be pretty nifty with an analogue stick to move out the way in time. In terms of challenge, perhaps the trickiest bit of Dragon Quest Builders is the combat. Even if you haven't played Minecraft, it's still nice and easy to find your footing, with the first chapter essentially being one big tutorial, introducing you to the game's concepts. With simple controls, and an intuitive concept - building a house from blocks is both a lot of fun, and easy to get your head around - anyone who's played Minecraft before will instantly be at home here. Overall, Dragon Quest Builders isn't too tricky to pick up and play. How easy is Dragon Quest Builders to pick up and play? Ranging from a couple of weak skeletons, to several waves of gradually more difficult enemies, and even full on boss fights, defending your town is key to success, and you can build all kinds of defensive structures to help you keep the monsters at bay - such as the 'steel stockade', and four-block high steel doored stone wall, with a spiked floor and fire-breathing statues outside. ![]() Once your settlement reaches a certain critical size, you'll attract the attention of the monster forces, which you'll need to take on in simple button-mashing combat before you can proceed with the story. Sometimes you'll be given a specific 'blueprint' from a resident, which, when laid out on the floor, will show you exactly where to put things, while at other times you'll simply be given a vague verbal idea for a new room that's a bit more free-form and customisable.īut all this building requires materials, and that's your other main job as Builder - to go out into the surrounding wilderness, smash up rocks, chop down trees and fight with the local monsters in order to obtain the key components of your building materials. ![]() ![]() By plonking down some stone blocks in a square shape, before adding a few doors, lights and pieces of furniture, you can create all kinds of different rooms for your townsfolk - and depending on the different 'recipe' you follow, you'll get buildings with specific purposes.Ī room with two beds and a light forms a basic bedroom where folks can spend the night, while a room with a fire and a chest makes a crude kitchen, ready for your inhabitants to cook all kinds of food items. As you can probably guess from the title, Dragon Quest Builders is a game all about building - and the bulk of your time will be spent creating various houses, town defences and items for your citizens.
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